![]() ![]() ![]() I think this would give more options to build armor for your play style and weapon choice. Mods and perks could mitigate this some, but heavy armor should still not act completely like light armor. But sprinting should be slower and drain more grit, the heavier the armor. Heavy, medium, and light armors should have natural characteristics. Purge Thralls should add specializations. So a T4 should be able to make every potion to Perk level 2 or 3, many of the higher levels, and just 1 or 2 at perk level 5. It should be like a pyramid for each thrall’s abilities. But Purge Thralls should have more specializations. In general one of the best armor sets you can get is the dragon armor. But if you’re taking too much damage get some heavy armor and reduce the weight. Lower carry weight means more damage and more stam regen. No thrall should be able to make all potions up to their level. Medium armor can be really good for agility. This provides 5 levels of perks from potions. The higher level the thrall, the more powerful the boost. All light armor should start the same, and all medium armor should start the same, and all heavy armor should start the same.Ĭold/Heat protection should be one Modification slot.Įxtra Armor, reduced weight, gliding joints, etc., should be another slot.Īttribute Boosts should be another slot, with potions made in the cauldron, being what modifies it. First, it advertises your attribute build, which is just plain wrong.
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